
It all feels very natural, and while the basics of the finely-tuned controls are quick to get to grips with there’s still a lot to master over the course of the generous story.

There’s a handy mini-map in the corner for keeping track of all your units, and flashing icons will zoom you quickly to areas where battles are raging off-screen. Selecting squads requires you to create boxes around them by sliding two fingertips across the screen and, once gathered, they can easily be assigned individual squad numbers to help you give quick orders later on. Yet after just a couple of missions into Starfront’s brief but beneficial tutorial, it’s clear the publisher has found a system that is both comfortable and responsive.Įverything, from ordering soldiers to upgrading bases, is handled by tapping directly on the unit and then either moving it with another tap or assigning an action using contextual menus at the side of the screen. Keyboard shortcuts and deft mouse clicks are the well worn tools of strategy gamers, so scepticism that they could be replicated on touchscreens is entirely healthy. Where Gameloft’s title most succeeds is in its intuitive controls.
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Played any PC strategy title in the last 20 years? If so, welcome aboard the good ship Starfront: Collision HD - where originality is in short supply but, for just a few quid, you still get a pocket warzone packed with shock and awe.
